Prince of persia 3d cover11/7/2022 Traps and also some fighters get only active when you get close to them! Blue potion: poison - 1 power point less.It makes sense to collect many big energy drinks, as the fights need more power and the difficulties get greater in the higher levels! Big red energy potion: all power points reloaded plus 1 additional power point.You lose one point by falling too deep (2 storeys), by boards that fall on you and by a hit in a fight. Try this also with narrow passages!Īt the start of the game you have 3 power points. In some situations you have to slip quickly through the iron gates. There are amongst others also loose boards which you can make fall down by jumping around.Furthermore there are switching boards to open and close gratings and doors. Furthermore one can pick up items or drink from them, hold onto ridges and let oneself fall down slower with the fire button. By pressing the fire button at the same time with the keys for the movement this was made possible. In some situations it is necessary to act slower. The movement of the prince is normally very fast. the first intermediate sequence after the 2nd level. The score can be saved from level 3 on the EasyFlash cartridge. The manual is integrated in the game and can be chosen at the beginning by a menu. These relieve the stress of the game and reduce the tension the has been built during playing. Also, there are animated intermediate sequences underlined with music, that continue the story. The seldom appearing "stuttering" on the C64 was further reduced at the C128 by using the 2,04 MHz storage cycle. The graphics gets a 3D -view due to its type of display. The animated characters are a bit pixellated, but appear very smooth due to the good animation. If the aim of a level is reached, the screen flickers and a short oriental music sequence is played. The used sound effects as the moving noises, the important opening and closing sounds of the gratings, fighting noises or the sounds when traps appear are enough to underline the game and to create tension. During the game there is no background music. Graphics and sound also give a good impression. The game speed is high, the controls precise and easy to learn. The C64 conversion comprises all 13 levels. Interesting surprises await thereby the future prince or respectively the player! This is not easy, as some obstacles and combinations of obstacles are hard to take. Now you start in the role of the future (hopefully.) prince in the dungeon and have 60 minutes real time to work your way in the palace through dangers, traps and guards, collect items, fight against the vizier, defeat him and finally embosom the princess. But he got already locked in the deep, dark dungeon of the palace. The only hope left for her is, that her true love, an adventurer from a far country, will rescue her. He captures the lovely daughter of the sultan and gives her 60 minutes time - either she marries him or she will die. He tyrannises his people and tries to seize the throne. During his absence, the power goes to the perfidious vizier Jaffar's head. The story could be from the "Arabian Nights": The Shah is far from his own palace in the war. This game runs on a real C64/128 only with the help of the EasyFlash cartridge. Same as with the forerunner, the exact animation of the characters movement catches the eye, but this was the first time that human movements were displayed rather realistically with the help of rotoscoping. It is based on the original Apple II code from 1989. The well known game Prince of Persia (the follow up to Karateka, 1984) by Jordan Mechner was converted for the C64 by Andreas Varga (aka Mr.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |